Los más activos en Ayudame!
Pispi 27
kanetaker 1 tópics   12
Albertolc1991 16
Tópics más populares en COD4
No hay suficientes valoraciones
fallo en el ultimo nivel del juego

tengo un core 2 duo 2.8 geforce 8800gtx 2 gb ram

puedo jugar a todos los niveles sin ningun tipo de problema menos en el nivel de los misiles.

fastfile for zone 'launchfacility_a' appears corrupt or unreadable (code 107)

esto es lo q me dice la consola

Attempting 44 kHz 16 bit [5.1 speakers] sound

----- R_Init -----

Getting Direct3D 9 interface...

Pixel shader version is 3.0

Vertex shader version is 3.0

Shader model 2.0 code path is available.

Shader model 3.0 code path is available.

Using Shader model 3.0 code path because it is the best available path on this

hardware.

Attempting 1280 x 1024 fullscreen with 32 bpp at 60 hz

Game window successfully created.

Creating Direct3D device...

Com_TouchMemory: 0 msec. Using sum: 0

Loading fastfile code_post_gfx

Loading fastfile ui

Loading fastfile common

Initializing render targets...

Requested frame buffer to be 24-bit color with 8-bit alpha

DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

Initializing static model cache...

Initializing dynamic buffers...

Initializing particle cloud buffer...

Creating Direct3D queries...

Setting initial state...

DirectX reports 512 MB of video memory and 937 MB of available texture memory.

Using video memory size to cap used texture memory at 496 MB.

Texture detail is set automatically.

Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

Waited 17 msec for asset 'shadowcaster' of type 'material'.

Waited 44 msec for asset 'stencilshadow' of type 'material'.

Loaded zone 'code_post_gfx'

Waited 20 msec for asset 'cinematic' of type 'material'.

------- sound system initialization -------

------- sound system successfully initialized -------

end $init 1614 ms

--- Common Initialization Complete ---

Waited 54 msec for asset 'ui/menus.txt' of type 'menufile'.

Loaded zone 'ui'

Working directory: C:\Program Files (x86)\Activision\Call of Duty 4 - Modern

Warfare

openmenuondvar: cannot find dvar ui_sp_unlock

unknown UI script stopRefresh in block:

"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"

"openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"

"openMenuOnDvarNot"

"ui_playerProfileCount" 1 "player_profile" ; "uiScript" "stopRefresh" ;

Save Message First Frame Shown: 4481

Loaded zone 'common'

execing options_graphics.cfg from disk

========= autoconfigure

configure.csv: using CPU configuration 6 GHz 640 MB

execing configure.cfg from disk

r_texFilterMipBias is cheat protected.

configure.csv: using GPU configuration "GeForce 88*"

r_mode will be changed upon restarting.

r_aaSamples will be changed upon restarting.

Attempting 44 kHz 16 bit [5.1 speakers] sound

------- sound system initialization -------

------- sound system successfully initialized -------

Unloaded fastfile common

Unloaded fastfile ui

Unloaded fastfile code_post_gfx

----- Initializing Renderer ----

----- R_Init -----

Getting Direct3D 9 interface...

Pixel shader version is 3.0

Vertex shader version is 3.0

Shader model 2.0 code path is available.

Shader model 3.0 code path is available.

Using Shader model 3.0 code path because it is the best available path on this

hardware.

Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz

Game window successfully created.

Using 4x anti-aliasing

Creating Direct3D device...

Com_TouchMemory: 0 msec. Using sum: 0

Loading fastfile code_post_gfx

Loading fastfile ui

Loading fastfile common

Initializing render targets...

Requested frame buffer to be 24-bit color with 8-bit alpha

DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

Initializing static model cache...

Initializing dynamic buffers...

Initializing particle cloud buffer...

Creating Direct3D queries...

Setting initial state...

DirectX reports 512 MB of video memory and 914 MB of available texture memory.

Using video memory size to cap used texture memory at 496 MB.

Using previously reported texture memory size of 496 MB.

Texture detail is set automatically.

Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

Waited 40 msec for asset 'shadowcaster' of type 'material'.

Waited 4 msec for asset 'shadowoverlay' of type 'material'.

Waited 4 msec for asset 'stencilshadow' of type 'material'.

Waited 6 msec for asset 'cinematic' of type 'material'.

Loaded zone 'code_post_gfx'

Waited 110 msec for asset 'ui/menus.txt' of type 'menufile'.

Loaded zone 'ui'

openmenuondvar: cannot find dvar ui_sp_unlock

unknown UI script stopRefresh in block:

"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"

"openMenuOnDvar" "com_playerProfile" "" "player_profile" ;

"uiScript" "openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ;

"uiScript" "stopRefresh" ;

Save Message First Frame Shown: 14294

DirectX reports 512 MB of video memory and 909 MB of available texture memory.

Using video memory size to cap used texture memory at 496 MB.

Using previously reported texture memory size of 496 MB.

Texture detail is set automatically.

Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

Loaded zone 'common'

------ Server Initialization ------

Server: launchfacility_a

----- R_Init -----

DirectX reports 512 MB of video memory and 904 MB of available texture memory.

Using video memory size to cap used texture memory at 496 MB.

Using previously reported texture memory size of 496 MB.

Texture detail is set automatically.

Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

Save Message First Frame Shown: 27766

Unloaded fastfile ui

Loading fastfile launchfacility_a

Waited 2116 msec for asset 'maps/launchfacility_a.d3dbsp' of type

'col_map_sp'.

FinishSpawningItem: weapon_g36c startsolid at (-6150 -15801 -1007)

FinishSpawningItem: weapon_g36c startsolid at (-6133 -15786 -1007)

FinishSpawningItem: weapon_fraggrenade startsolid at (-6039 -15747 -1006)

FinishSpawningItem: weapon_fraggrenade startsolid at (-6044 -15754 -1006)

FinishSpawningItem: weapon_fraggrenade startsolid at (-6031 -15758 -1006)

FinishSpawningItem: weapon_fraggrenade startsolid at (-6029 -15751 -1006)

FinishSpawningItem: weapon_fraggrenade startsolid at (-6049 -15749 -1006)

FinishSpawningItem: weapon_fraggrenade startsolid at (-6054 -15760 -1006)

FinishSpawningItem: weapon_uzi startsolid at (-9950 -17183 -1016)

FinishSpawningItem: weapon_uzi startsolid at (-9962 -17199 -1016)

FinishSpawningItem: weapon_uzi startsolid at (-9970 -17199 -1016)

FinishSpawningItem: weapon_fraggrenade startsolid at (-8740 -12395 -1004)

FinishSpawningItem: weapon_fraggrenade startsolid at (-8745 -12398 -1004)

FinishSpawningItem: weapon_fraggrenade startsolid at (-8750 -12399 -1004)

FinishSpawningItem: weapon_fraggrenade startsolid at (-8740 -12401 -1004)

FinishSpawningItem: weapon_fraggrenade startsolid at (-8743 -12392 -1004)

FinishSpawningItem: weapon_fraggrenade startsolid at (-9189 -13554 -956)

FinishSpawningItem: weapon_fraggrenade startsolid at (-9194 -13551 -956)

FinishSpawningItem: weapon_fraggrenade startsolid at (-9193 -13559 -956)

FinishSpawningItem: weapon_fraggrenade startsolid at (-9186 -13548 -956)

FinishSpawningItem: weapon_g36c startsolid at (-9913 -17188 -1007)

FinishSpawningItem: weapon_fraggrenade startsolid at (-10632 -14156 -1001)

FinishSpawningItem: weapon_fraggrenade startsolid at (-10637 -14159 -1001)

FinishSpawningItem: weapon_fraggrenade startsolid at (-10642 -14160 -1001)

FinishSpawningItem: weapon_fraggrenade startsolid at (-10635 -14153 -1001)

FinishSpawningItem: weapon_fraggrenade startsolid at (-10459 -12484 -1001)

FinishSpawningItem: weapon_fraggrenade startsolid at (-10463 -12482 -1001)

FinishSpawningItem: weapon_g36c startsolid at (-7954 -12464 -1001)

FinishSpawningItem: weapon_fraggrenade startsolid at (-10458 -12480 -1001)

FinishSpawningItem: weapon_fraggrenade startsolid at (-10463 -12486 -1001)

FinishSpawningItem: weapon_fraggrenade startsolid at (-10467 -12484 -1001)

FinishSpawningItem: weapon_smoke_grenade_american startsolid at (-10225 -17608

-993)

FinishSpawningItem: weapon_smoke_grenade_american startsolid at (-10225 -17602

-993)

'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'

Domain is any number from 0.001 to 1000

'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'

Domain is any number from 0.001 to 1000

Waited 962 msec for asset 'm4m203_silencer_reflex' of type 'weapon'.

Waited 3 msec for asset 'm203_m4_silencer_reflex' of type 'weapon'.

Fastfile for zone 'launchfacility_a' appears corrupt or unreadable (code 107.)

1228
18 Ene 2008, 13:15
#1

eso es el archivo 'launchfacility_a' esta corrupto o ilegible.

me temo que tendras que desinstalar e instalar lusgo, no reisntales.........

al deisntalar te preguntará si desear guardar tu perfil y las partidas salvadas. logicamente dile que si.

antes de instalar entra a la ruta y salvo las carpetas players y save, borra todo lo demas.

19 Ene 2008, 20:04
#2

Los componentes del pc?

damelos

19 Ene 2008, 20:24
#3

LO provare mersi, ya comunicare si me fue bien.

Los componentes.... placa nfoce 680i, core2duo 2.8, dgb ram, fuente alimentacion hypermodular 580w, gforce 8800 gtx de xfx,lo demas chorradas diversas.

Regístrate para poder comentar.

Si ya estás registrado solo tienes que iniciar sesión.