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Comandos fps

Hola quisiera saber si alguien se sabe los comandos para ver el juego asi:

Foto1
Foto2

pd: Tengo una grafica de | (8400gs) y con esto me daria mas fps de los 50 que tengo ahora.
pd2:Gracias

bajate la cfg del blaster o copia los comandos

jugar así y ir a 70 fps…

MUY TRISTE

Comentario #1 por p1ru:
bajate la cfg del blaster o copia los comandos

agree !

Comentario #2 por sietteee:
jugar así y ir a 70 fps…

MUY TRISTE

#1 agree !

no tengo € para comprarme una grafica nueva. Tengo una cfg mas buena que la del blaster, solo preguntaba si alguien sabia los comandos.

Informativo
#4

para el de la “basura” en el suelo es r_drawdecals

PD 1= activado
0= desactivado

Informativo
#5

Se parece a la del raz como se ve no?

r_ rendererprefenrence 1 ( Lo pongo separado porque no me deja junto )

cg_blood 0

cg_brass 0

r_drawdecals 0

r_polygonoffsetbias -16

r_polygonoffsetscale -4

r_picmip 3

r_picmip_bump 3

r_picmip_manual 1

r_picmip_spec 3

Prueba con esos y me cuentas ( JEJE! Me los se de memoria )

Comentario #5 por javitoh:
Se parece a la del raz como se ve no?

r_ rendererprefenrence 1 ( Lo pongo separado porque no me deja junto )

cg_blood 0

cg_brass 0

r_drawdecals 0

r_polygonoffsetbias -16

r_polygonoffsetscale -4

r_picmip 3

r_picmip_bump 3

r_picmip_manual 1

r_picmip_spec 3

Prueba con esos y me cuentas ( JEJE! Me los se de memoria )

te lo as estudiao?

Comentario #6 por ry.:
#5 te lo as estudiao?

Si jeje ya tantos años haciendo cfg’s al final te acuerdas de memoria

Comentario #5 por javitoh:
Se parece a la del raz como se ve no?

r_ rendererprefenrence 1 ( Lo pongo separado porque no me deja junto )

cg_blood 0

cg_brass 0

r_drawdecals 0

r_polygonoffsetbias -16

r_polygonoffsetscale -4

r_picmip 3

r_picmip_bump 3

r_picmip_manual 1

r_picmip_spec 3

Prueba con esos y me cuentas ( JEJE! Me los se de memoria )

hum.. pues anoser que juegues en servidores sin pb…. el polygonoffsetbias -16 y polygonoffsetscale -4 no creo q t agan muxo efecto

Comentario #7 por javitoh:
#6 Si jeje ya tantos años haciendo cfg’s al final te acuerdas de memoria

refresh memory

O le haces OC a la gráfica (si es que tiene margen) o los milagros no existen sorry.

Informativo
#10

seta r_aaalpha “0” //anti-aliasing transparency method (0=off 1=fast Dither 2=SuperSample)
seta r_aasamples “1” //antialiasing 1 to 16 (1=Off 16=Maximun)
seta r_altmodellightingupdate “0” //Alternate lighting method (0=Alternate 1=Normal) needs restart
seta r_autopriority “1”//When the game is minimized, change to low priority (1=lowpriority 0=no)
seta r_cachemodellighting “1”//Cache for models lighting (0=none 1=Speedup)
seta r_cachesmodellighting “1”//Cache for statics models lighting (0=none 1=Speedup)
seta r_depthprepass “1”//Currently unknown (0=Default 1=Speedup)
seta r_depthprepassmodels “1”//Currently unknown (0=Default 1=Speedup)
seta r_detail “0”//Detailed Shaders(0=none 1=Activated)
seta r_displayRefresh “100 Hz”//Monitor Refresh (typically: 60 Hz, 75 Hz, 100 Hz)
seta r_distortion “0”//Fire HeatHAze distortion (0=none 1=Activated)
seta r_dlightlimit “0”//Number of dynamic lights (0 to 4)
seta r_dof_enable “0”//Depth of Field (0=none 1=activated)
seta r_drawdecals “0”//Enable World decals render (0=none 1=activated)
seta r_drawsun “0”//Sun effects(0=none 1=activated)
seta r_drawwater “0”//Water animation(0=none 1=activated)
seta r_envmapexponent “0.05”//Reflection exponent (0.05 to 20)
seta r_envmapmaxintensity “0.01”//Reflection intensity based on glancing angle (0.01 to 2)
seta r_envmapminintensity “0”//Reflection intensity based on glancing angle (0 to 2)
seta r_envmapoverride “0”//Reflection intensity based on glancing angle (0=none 1=Override)
seta r_envmapspecular “0”//Environment Map specular lighting (0=none 1=activated)
seta r_envmapsunintensity “0”//Max sun specular on env materials (0=none to 4=full)
seta r_fastskin “1”//Cache Skin (0=none 1=activated)
seta r_floatz “1”//Floatz, DOF, Laser Sight effects, do not disable (0=none 1=activated).
seta r_glow_allowed “0”//Must be activated for Glow (0=none 1=allow glow)
seta r_gpusync “0”//Improves mouse response, but gives FPS hit (0=none 1=adaptive 2=agressive)
seta r_lodbiasrigid “0”//Level of detail for static objects (-1000=better to 0=lowest)
seta r_lodbiasskinned “0”//Level of detail for skinned objects (-1000=better to 0=lowest)
seta r_lodscalerigid “4”//Level of detail for static objects (1=best to 4=worst)
seta r_lodscaleskinned “4”//Level of detail for skinned objects (1=best to 4=worst)
seta r_normal “1”//Allow Shaders to use normal maps (0=none 1=Activated)
seta r_mode “800x600”//Graphics Resolution
seta r_multiGPU “0”//Activate for use SLI or CrossFire (0=single GPU 1=two or more GPUs)
seta r_outdoor “1”//Prevents particles from appearing indoors (0=they appear 1=Default, none)
seta r_outdoorfeather “0”//Z-feathering for Outdoors, smothed grass, Smoke (0 to infinite)
seta r_picmip “3”//Texture Quality (0=Extra to 3=Low) - some servers require 2 or lower.
seta r_picmip_bump “3”//Bump Maps Quality, for relief textures (0=Extra to 3=Low)
seta r_picmip_spec “3”//Specular Map Quality, for lights (0=Extra to 3=Low)
seta r_picmip_water “0”//Water Quality (0=None 1=Normal)
seta r_picmip_manual “1”//Set to Manual the texture selection (0=Automatic 1=Manual)
seta endererinuse “0”//0=Shader 2.0 // 1=Shader 3.0 // 2=Default
seta esamplescene “1”//Sharpen filter and color correction applied(0=none 1=enabled)
seta r_sun_from “0”//Set sun flares from dvars (0=none 1=activated, this may be a cheat)
seta r_textfilteranisomax “16”//Max Anisotropic max filtering(1=none 16=full anisotropic)
seta r_textfilteranisomin “1”//Min Anisotropic filtering (1=none 16=full anisotropic)
seta r_textfiltermipmode “3”//0=normal 1=Trilinear 2=Bilinear 3=Disable Mipmap
seta r_uselayeredmaterials “0”//0=none 1=Enable on Shader 3.0 videocard
seta r_vsync “0”// Enable Vsync (0=none 1=activated)

Comentario #10 por Samu.:
seta r_aaalpha “0” //anti-aliasing transparency method (0=off 1=fast Dither 2=SuperSample)
seta r_aasamples “1” //antialiasing 1 to 16 (1=Off 16=Maximun)
seta r_altmodellightingupdate “0” //Alternate lighting method (0=Alternate 1=Normal) needs restart
seta r_autopriority “1”//When the game is minimized, change to low priority (1=lowpriority 0=no)
seta r_cachemodellighting “1”//Cache for models lighting (0=none 1=Speedup)
seta r_cachesmodellighting “1”//Cache for statics models lighting (0=none 1=Speedup)
seta r_depthprepass “1”//Currently unknown (0=Default 1=Speedup)
seta r_depthprepassmodels “1”//Currently unknown (0=Default 1=Speedup)
seta r_detail “0”//Detailed Shaders(0=none 1=Activated)
seta r_displayRefresh “100 Hz”//Monitor Refresh (typically: 60 Hz, 75 Hz, 100 Hz)
seta r_distortion “0”//Fire HeatHAze distortion (0=none 1=Activated)
seta r_dlightlimit “0”//Number of dynamic lights (0 to 4)
seta r_dof_enable “0”//Depth of Field (0=none 1=activated)
seta r_drawdecals “0”//Enable World decals render (0=none 1=activated)
seta r_drawsun “0”//Sun effects(0=none 1=activated)
seta r_drawwater “0”//Water animation(0=none 1=activated)
seta r_envmapexponent “0.05”//Reflection exponent (0.05 to 20)
seta r_envmapmaxintensity “0.01”//Reflection intensity based on glancing angle (0.01 to 2)
seta r_envmapminintensity “0”//Reflection intensity based on glancing angle (0 to 2)
seta r_envmapoverride “0”//Reflection intensity based on glancing angle (0=none 1=Override)
seta r_envmapspecular “0”//Environment Map specular lighting (0=none 1=activated)
seta r_envmapsunintensity “0”//Max sun specular on env materials (0=none to 4=full)
seta r_fastskin “1”//Cache Skin (0=none 1=activated)
seta r_floatz “1”//Floatz, DOF, Laser Sight effects, do not disable (0=none 1=activated).
seta r_glow_allowed “0”//Must be activated for Glow (0=none 1=allow glow)
seta r_gpusync “0”//Improves mouse response, but gives FPS hit (0=none 1=adaptive 2=agressive)
seta r_lodbiasrigid “0”//Level of detail for static objects (-1000=better to 0=lowest)
seta r_lodbiasskinned “0”//Level of detail for skinned objects (-1000=better to 0=lowest)
seta r_lodscalerigid “4”//Level of detail for static objects (1=best to 4=worst)
seta r_lodscaleskinned “4”//Level of detail for skinned objects (1=best to 4=worst)
seta r_normal “1”//Allow Shaders to use normal maps (0=none 1=Activated)
seta r_mode “800x600”//Graphics Resolution
seta r_multiGPU “0”//Activate for use SLI or CrossFire (0=single GPU 1=two or more GPUs)
seta r_outdoor “1”//Prevents particles from appearing indoors (0=they appear 1=Default, none)
seta r_outdoorfeather “0”//Z-feathering for Outdoors, smothed grass, Smoke (0 to infinite)
seta r_picmip “3”//Texture Quality (0=Extra to 3=Low) - some servers require 2 or lower.
seta r_picmip_bump “3”//Bump Maps Quality, for relief textures (0=Extra to 3=Low)
seta r_picmip_spec “3”//Specular Map Quality, for lights (0=Extra to 3=Low)
seta r_picmip_water “0”//Water Quality (0=None 1=Normal)
seta r_picmip_manual “1”//Set to Manual the texture selection (0=Automatic 1=Manual)
seta endererinuse “0”//0=Shader 2.0 // 1=Shader 3.0 // 2=Default
seta esamplescene “1”//Sharpen filter and color correction applied(0=none 1=enabled)
seta r_sun_from “0”//Set sun flares from dvars (0=none 1=activated, this may be a cheat)
seta r_textfilteranisomax “16”//Max Anisotropic max filtering(1=none 16=full anisotropic)
seta r_textfilteranisomin “1”//Min Anisotropic filtering (1=none 16=full anisotropic)
seta r_textfiltermipmode “3”//0=normal 1=Trilinear 2=Bilinear 3=Disable Mipmap
seta r_uselayeredmaterials “0”//0=none 1=Enable on Shader 3.0 videocard
seta r_vsync “0”// Enable Vsync (0=none 1=activated)

me lo quedo todo

Editado: samu tal como lo as puesto lo pegamos? porque no noto demasiada mejora

Comentario #5 por javitoh:
Se parece a la del raz como se ve no?

r_ rendererprefenrence 1 ( Lo pongo separado porque no me deja junto )

cg_blood 0

cg_brass 0

r_drawdecals 0

r_polygonoffsetbias -16

r_polygonoffsetscale -4

r_picmip 3

r_picmip_bump 3

r_picmip_manual 1

r_picmip_spec 3

Prueba con esos y me cuentas ( JEJE! Me los se de memoria )

Las fotos esas las hice con la nueva config del raz
pd: esta al minimo de resolucion esas fotos

Comentario #2 por sietteee:
jugar así y ir a 70 fps…

MUY TRISTE

#1 agree !

yo a 30 o 40 aveces

samu, no tendrás por ahí un disco duro de un terabyte lleno de .txt no? jajajaj (L)

Comentario #11 por MaKi=]:
#10 me lo quedo todo

Editado: samu tal como lo as puesto lo pegamos? porque no noto demasiada mejora

Ami por ejemplo el r_depthprepass me da mas fps a “0” ves probando en vez de copiar y pegar y asi ves que te sube y cual no.

Comentario #14 por sietteee:
samu, no tendrás por ahí un disco duro de un terabyte lleno de .txt no? jajajaj (L)

Comentario #13 por tkZ___:
#2 yo a 30 o 40 aveces

sin suerte k vas , io con eso voi mirando al cielo

Comentario #16 por ~DooM~:
#13 sin suerte k vas , io con eso voi mirando al cielo

claro pero tu tienes menos de lo minimo, lo minimo es una 6600gt y tu tienes una 6200 :S

Comentario #16 por ~DooM~:
#13 sin suerte k vas , io con eso voi mirando al cielo

pero tu no me dijiste que tu hermano se iba y te dejaba su uberhighskillermega pc?

Comentario #18 por J4CkK:
#16 pero tu no me dijiste que tu hermano se iba y te dejaba su uberhighskillermega pc?

?… dije k me dejaba un pc… crees k va a dejar en mis manos 2 8800 GT? … k io en un dia le e petado su 6200 la k llevaba ya 3 años.

Comentario #16 por ~DooM~:
#13 sin suerte k vas , io con eso voi mirando al cielo

ya … pero vamos voy de sobra, k esto no es un COD2

Comentario #19 por ~DooM~:
#18 ?… dije k me dejaba un pc… crees k va a dejar en mis manos 2 8800 GT? … k io en un dia le e petado su 6200 la k llevaba ya 3 años.
#16 ya … pero vamos voy de sobra, k esto no es un COD2

yo soy incapaz de ir a menos de 40 fps me desespero

Comentario #20 por J4CkK:
#19 yo soy incapaz de ir a menos de 40 fps me desespero

juas miralo to pro

comenta cual es el procesador y tal… es portatil? -.-

Comentario #10 por Samu.:
seta r_aaalpha “0” //anti-aliasing transparency method (0=off 1=fast Dither 2=SuperSample)
seta r_aasamples “1” //antialiasing 1 to 16 (1=Off 16=Maximun)
seta r_altmodellightingupdate “0” //Alternate lighting method (0=Alternate 1=Normal) needs restart
seta r_autopriority “1”//When the game is minimized, change to low priority (1=lowpriority 0=no)
seta r_cachemodellighting “1”//Cache for models lighting (0=none 1=Speedup)
seta r_cachesmodellighting “1”//Cache for statics models lighting (0=none 1=Speedup)
seta r_depthprepass “1”//Currently unknown (0=Default 1=Speedup)
seta r_depthprepassmodels “1”//Currently unknown (0=Default 1=Speedup)
seta r_detail “0”//Detailed Shaders(0=none 1=Activated)
seta r_displayRefresh “100 Hz”//Monitor Refresh (typically: 60 Hz, 75 Hz, 100 Hz)
seta r_distortion “0”//Fire HeatHAze distortion (0=none 1=Activated)
seta r_dlightlimit “0”//Number of dynamic lights (0 to 4)
seta r_dof_enable “0”//Depth of Field (0=none 1=activated)
seta r_drawdecals “0”//Enable World decals render (0=none 1=activated)
seta r_drawsun “0”//Sun effects(0=none 1=activated)
seta r_drawwater “0”//Water animation(0=none 1=activated)
seta r_envmapexponent “0.05”//Reflection exponent (0.05 to 20)
seta r_envmapmaxintensity “0.01”//Reflection intensity based on glancing angle (0.01 to 2)
seta r_envmapminintensity “0”//Reflection intensity based on glancing angle (0 to 2)
seta r_envmapoverride “0”//Reflection intensity based on glancing angle (0=none 1=Override)
seta r_envmapspecular “0”//Environment Map specular lighting (0=none 1=activated)
seta r_envmapsunintensity “0”//Max sun specular on env materials (0=none to 4=full)
seta r_fastskin “1”//Cache Skin (0=none 1=activated)
seta r_floatz “1”//Floatz, DOF, Laser Sight effects, do not disable (0=none 1=activated).
seta r_glow_allowed “0”//Must be activated for Glow (0=none 1=allow glow)
seta r_gpusync “0”//Improves mouse response, but gives FPS hit (0=none 1=adaptive 2=agressive)
seta r_lodbiasrigid “0”//Level of detail for static objects (-1000=better to 0=lowest)
seta r_lodbiasskinned “0”//Level of detail for skinned objects (-1000=better to 0=lowest)
seta r_lodscalerigid “4”//Level of detail for static objects (1=best to 4=worst)
seta r_lodscaleskinned “4”//Level of detail for skinned objects (1=best to 4=worst)
seta r_normal “1”//Allow Shaders to use normal maps (0=none 1=Activated)
seta r_mode “800x600”//Graphics Resolution
seta r_multiGPU “0”//Activate for use SLI or CrossFire (0=single GPU 1=two or more GPUs)
seta r_outdoor “1”//Prevents particles from appearing indoors (0=they appear 1=Default, none)
seta r_outdoorfeather “0”//Z-feathering for Outdoors, smothed grass, Smoke (0 to infinite)
seta r_picmip “3”//Texture Quality (0=Extra to 3=Low) - some servers require 2 or lower.
seta r_picmip_bump “3”//Bump Maps Quality, for relief textures (0=Extra to 3=Low)
seta r_picmip_spec “3”//Specular Map Quality, for lights (0=Extra to 3=Low)
seta r_picmip_water “0”//Water Quality (0=None 1=Normal)
seta r_picmip_manual “1”//Set to Manual the texture selection (0=Automatic 1=Manual)
seta endererinuse “0”//0=Shader 2.0 // 1=Shader 3.0 // 2=Default
seta esamplescene “1”//Sharpen filter and color correction applied(0=none 1=enabled)
seta r_sun_from “0”//Set sun flares from dvars (0=none 1=activated, this may be a cheat)
seta r_textfilteranisomax “16”//Max Anisotropic max filtering(1=none 16=full anisotropic)
seta r_textfilteranisomin “1”//Min Anisotropic filtering (1=none 16=full anisotropic)
seta r_textfiltermipmode “3”//0=normal 1=Trilinear 2=Bilinear 3=Disable Mipmap
seta r_uselayeredmaterials “0”//0=none 1=Enable on Shader 3.0 videocard
seta r_vsync “0”// Enable Vsync (0=none 1=activated)

siempre trapicheando con cfg’s

Comentario #10 por Samu.:
seta r_aaalpha “0” //anti-aliasing transparency method (0=off 1=fast Dither 2=SuperSample)
seta r_aasamples “1” //antialiasing 1 to 16 (1=Off 16=Maximun)
seta r_altmodellightingupdate “0” //Alternate lighting method (0=Alternate 1=Normal) needs restart
seta r_autopriority “1”//When the game is minimized, change to low priority (1=lowpriority 0=no)
seta r_cachemodellighting “1”//Cache for models lighting (0=none 1=Speedup)
seta r_cachesmodellighting “1”//Cache for statics models lighting (0=none 1=Speedup)
seta r_depthprepass “1”//Currently unknown (0=Default 1=Speedup)
seta r_depthprepassmodels “1”//Currently unknown (0=Default 1=Speedup)
seta r_detail “0”//Detailed Shaders(0=none 1=Activated)
seta r_displayRefresh “100 Hz”//Monitor Refresh (typically: 60 Hz, 75 Hz, 100 Hz)
seta r_distortion “0”//Fire HeatHAze distortion (0=none 1=Activated)
seta r_dlightlimit “0”//Number of dynamic lights (0 to 4)
seta r_dof_enable “0”//Depth of Field (0=none 1=activated)
seta r_drawdecals “0”//Enable World decals render (0=none 1=activated)
seta r_drawsun “0”//Sun effects(0=none 1=activated)
seta r_drawwater “0”//Water animation(0=none 1=activated)
seta r_envmapexponent “0.05”//Reflection exponent (0.05 to 20)
seta r_envmapmaxintensity “0.01”//Reflection intensity based on glancing angle (0.01 to 2)
seta r_envmapminintensity “0”//Reflection intensity based on glancing angle (0 to 2)
seta r_envmapoverride “0”//Reflection intensity based on glancing angle (0=none 1=Override)
seta r_envmapspecular “0”//Environment Map specular lighting (0=none 1=activated)
seta r_envmapsunintensity “0”//Max sun specular on env materials (0=none to 4=full)
seta r_fastskin “1”//Cache Skin (0=none 1=activated)
seta r_floatz “1”//Floatz, DOF, Laser Sight effects, do not disable (0=none 1=activated).
seta r_glow_allowed “0”//Must be activated for Glow (0=none 1=allow glow)
seta r_gpusync “0”//Improves mouse response, but gives FPS hit (0=none 1=adaptive 2=agressive)
seta r_lodbiasrigid “0”//Level of detail for static objects (-1000=better to 0=lowest)
seta r_lodbiasskinned “0”//Level of detail for skinned objects (-1000=better to 0=lowest)
seta r_lodscalerigid “4”//Level of detail for static objects (1=best to 4=worst)
seta r_lodscaleskinned “4”//Level of detail for skinned objects (1=best to 4=worst)
seta r_normal “1”//Allow Shaders to use normal maps (0=none 1=Activated)
seta r_mode “800x600”//Graphics Resolution
seta r_multiGPU “0”//Activate for use SLI or CrossFire (0=single GPU 1=two or more GPUs)
seta r_outdoor “1”//Prevents particles from appearing indoors (0=they appear 1=Default, none)
seta r_outdoorfeather “0”//Z-feathering for Outdoors, smothed grass, Smoke (0 to infinite)
seta r_picmip “3”//Texture Quality (0=Extra to 3=Low) - some servers require 2 or lower.
seta r_picmip_bump “3”//Bump Maps Quality, for relief textures (0=Extra to 3=Low)
seta r_picmip_spec “3”//Specular Map Quality, for lights (0=Extra to 3=Low)
seta r_picmip_water “0”//Water Quality (0=None 1=Normal)
seta r_picmip_manual “1”//Set to Manual the texture selection (0=Automatic 1=Manual)
seta endererinuse “0”//0=Shader 2.0 // 1=Shader 3.0 // 2=Default
seta esamplescene “1”//Sharpen filter and color correction applied(0=none 1=enabled)
seta r_sun_from “0”//Set sun flares from dvars (0=none 1=activated, this may be a cheat)
seta r_textfilteranisomax “16”//Max Anisotropic max filtering(1=none 16=full anisotropic)
seta r_textfilteranisomin “1”//Min Anisotropic filtering (1=none 16=full anisotropic)
seta r_textfiltermipmode “3”//0=normal 1=Trilinear 2=Bilinear 3=Disable Mipmap
seta r_uselayeredmaterials “0”//0=none 1=Enable on Shader 3.0 videocard
seta r_vsync “0”// Enable Vsync (0=none 1=activated)

esos comandos k as puesto es pa que de mas fps?

Comentario #21 por ~DooM~:
#20 juas miralo to pro

llamame lo que quieras pero yo tengo fps y tu no

Comentario #25 por J4CkK:
#21 llamame lo que quieras pero yo tengo fps y tu no

40 fps ftw !

Comentario #15 por Samu.:
#11 Ami por ejemplo el r_depthprepass me da mas fps a “0” ves probando en vez de copiar y pegar y asi ves que te sube y cual no.

#14

sube tu config acabamos antes o tienes binds malignos por ahí

el r_lodscalerigid, tiene que estar a 1, porque a 4 te tira el server, al menos el de cod.es te tira…

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