CoD4 Radiant desvelado

Ya se han desvelado las principales características que tendrá el Radiant para el Call of Duty 4, las herramientas están siendo testeadas por lo que 'pronto' las tendremos en nuestras manos para toquetear. Estas son las características:
- Se pueden importar mapas de CoD2.
- Posibilidad de ver las luces y sombras en tiempo real en el editor.
- Mayor facilidad para importar modelos a CoD4 gracias a nuevos binarios para Maya.
- Tutoriales e instrucciones de serie para aprender a usar las herramientas (Asset Manager, Radiant, Compile Tools…)

Como véis, la mayoría de botones y utilidades son los mismos que los de CoD2 Radiant, así que aquellas personas que lo hayan manejado antes no les será muy difícil mapear con el nuevo Radiant.
Aquí el texto original:
< Infinity Ward has included me in the BETA distribution of the CoD4 mod tools, and I must say I am quite impressed. They seem to have included all the prudent components in making maps + mods, including the CoD4 Radiant, CoD Effects Editor, Asset Manager, and some Maya binaries that were missing from the CoD2 tools.
The
Radiant is what you would expect, with some nice enhancements.
Obviously there are now some physics controls. I am told that there is
no real limit to the number of physical objects you can put in a map,
and I must say from my test map I made I am starting to believe it! The
controls are otherwise the same, and the files that are saved are .map
files. And before it is even asked: yes, you can import CoD2 maps!. Obviously none of the textures or models are going to port, but your geometry will be there.
One of the cool new features of CoD4 Radiant, among others, is the
ability to see exactly how powerful the lights are going to be, where
the shadows will be casted, etc. Very handy improvement from the rather
hit-and-miss lighting done with CoD2 Radiant. Also, the ability to
define dynamic lights in crucial in making your maps as immersive as
possible.
I haven't had a ton of time to delve into the tools yet, but I wanted to put everyone's mind at ease. The tools are indeed coming, and there is a lot more this time around.
For instance, there will be viewmodel rigs and other Maya binaries to make modding that much easier. We all know that the #1 obstacle for CoD2 modding was the lack of source Maya files for rigging - exporting weapons and characters. Infinity Ward has included all the
source you’ll need to accomplish it this time around.
Finally, there will also be a Wiki up with tutorials
and instructions for using these tools. Currently it is read-only and
available to testers, but after the tools are released it will be open
for community contributions. It will be the center for everything
you’ll need to know to get your maps and mods under way.
The tools are still being tested, and as soon as we can
release them I’ll have them up here for download. Until then, enjoy
Call of Duty 4! ></font>
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myR representará a España en las EMS de CoD4!!!

un toujane fresco.
un carentan sin nazis
algo es algo
algunas faltas de ortografia pero x’D bueno, digamos que lo que no sea oficial no suele importar mucho a la ppl
Esas faltas son del Notas que lo editó
Sorry por delatarte notas x’D
carentan cn esto de atravesar seria askeroso
y burgundy kien pasara? todo dios disparando x el tankeeeeee venga
gl reaven si te animas a crear algun mapa y gw
No sé, yo creo q habría que dejar los mapas del COD 1 & 2 para el pasado… las armas de este juego son de características diferentes, pero bueno todo sería probar…
mapas de cod2 con atravesadas j3j3j3j3j3j3
Nadie ha dicho que CoD4 Radiant = mapas cod1 & cod2
Nuevas imágenes:
Compile Tools
https://www.zonamapping.com/descargas/images/cod4/1.jpg
Posibilidad de prever los modelos antes de colocarlos
https://www.zonamapping.com/descargas/images/cod4/2.jpg
Iluminación
https://www.zonamapping.com/descargas/images/cod4/3.jpg
https://www.zonamapping.com/descargas/images/cod4/4.jpg
En SP, poder poner los modelos de los personajes en diferentes posiciones (agachado, en pie, etc.)
https://www.zonamapping.com/descargas/images/cod4/5.jpg
https://www.zonamapping.com/descargas/images/cod4/6.jpg
https://www.zonamapping.com/descargas/images/cod4/7.jpg
Editado por Boke: Illooooo q descuadras la gueeeeé!
yo me reitero en que no soy del juego(aun) pero joder, no os gustaria probar sangre nueva de mapas? siempre los mismos mapas…. al final tiene que cansar!!