Call of Duty 4: Modern Warfare
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Comandos para mantener mejor los FPS

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seta r_aaalpha “0” //anti-aliasing transparency method (0=off 1=fast Dither 2=SuperSample)

seta r_aasamples “1” //antialiasing 1 to 16 (1=Off 16=Maximun)

seta r_altmodellightingupdate “0” //Alternate lighting method (0=Alternate 1=Normal) needs restart

seta r_autopriority “1”//When the game is minimized, change to low priority (1=lowpriority 0=no)

seta r_cachemodellighting “1”//Cache for models lighting (0=none 1=Speedup)

seta r_cachesmodellighting “1”//Cache for statics models lighting (0=none 1=Speedup)

seta r_depthprepass “1”//Currently unknown (0=Default 1=Speedup)

seta r_depthprepassmodels “1”//Currently unknown (0=Default 1=Speedup)

seta r_detail “0”//Detailed Shaders(0=none 1=Activated)

seta r_displayRefresh “100 Hz”//Monitor Refresh (typically: 60 Hz, 75 Hz, 100 Hz)

seta r_distortion “0”//Fire HeatHAze distortion (0=none 1=Activated)

seta r_dlightlimit “0”//Number of dynamic lights (0 to 4)

seta r_dof_enable “0”//Depth of Field (0=none 1=activated)

seta r_drawdecals “0”//Enable World decals render (0=none 1=activated)

seta r_drawsun “0”//Sun effects(0=none 1=activated)

seta r_drawwater “0”//Water animation(0=none 1=activated)

seta r_envmapexponent “0.05”//Reflection exponent (0.05 to 20)

seta r_envmapmaxintensity “0.01”//Reflection intensity based on glancing angle (0.01 to 2)

seta r_envmapminintensity “0”//Reflection intensity based on glancing angle (0 to 2)

seta r_envmapoverride “0”//Reflection intensity based on glancing angle (0=none 1=Override)

seta r_envmapspecular “0”//Environment Map specular lighting (0=none 1=activated)

seta r_envmapsunintensity “0”//Max sun specular on env materials (0=none to 4=full)

seta r_fastskin “1”//Cache Skin (0=none 1=activated)

seta r_floatz “1”//Floatz, DOF, Laser Sight effects, do not disable (0=none 1=activated).

seta r_glow_allowed “0”//Must be activated for Glow (0=none 1=allow glow)

seta r_gpusync “0”//Improves mouse response, but gives FPS hit (0=none 1=adaptive 2=agressive)

seta r_lodbiasrigid “0”//Level of detail for static objects (-1000=better to 0=lowest)

seta r_lodbiasskinned “0”//Level of detail for skinned objects (-1000=better to 0=lowest)

seta r_lodscalerigid “4”//Level of detail for static objects (1=best to 4=worst)

seta r_lodscaleskinned “4”//Level of detail for skinned objects (1=best to 4=worst)

seta r_normal “1”//Allow Shaders to use normal maps (0=none 1=Activated)

seta r_mode “800x600”//Graphics Resolution

seta r_multiGPU “0”//Activate for use SLI or CrossFire (0=single GPU 1=two or more GPUs)

seta r_outdoor “1”//Prevents particles from appearing indoors (0=they appear 1=Default, none)

seta r_outdoorfeather “0”//Z-feathering for Outdoors, smothed grass, Smoke (0 to infinite)

seta r_picmip “3”//Texture Quality (0=Extra to 3=Low) - some servers require 2 or lower.

seta r_picmip_bump “3”//Bump Maps Quality, for relief textures (0=Extra to 3=Low)

seta r_picmip_spec “3”//Specular Map Quality, for lights (0=Extra to 3=Low)

seta r_picmip_water “0”//Water Quality (0=None 1=Normal)

seta r_picmip_manual “1”//Set to Manual the texture selection (0=Automatic 1=Manual)

seta endererinuse “0”//0=Shader 2.0 // 1=Shader 3.0 // 2=Default

seta esamplescene “1”//Sharpen filter and color correction applied(0=none 1=enabled)

seta r_sun_from “0”//Set sun flares from dvars (0=none 1=activated, this may be a cheat)

seta r_textfilteranisomax “16”//Max Anisotropic max filtering(1=none 16=full anisotropic)

seta r_textfilteranisomin “1”//Min Anisotropic filtering (1=none 16=full anisotropic)

seta r_textfiltermipmode “3”//0=normal 1=Trilinear 2=Bilinear 3=Disable Mipmap

seta r_uselayeredmaterials “0”//0=none 1=Enable on Shader 3.0 videocard

seta r_vsync “0”// Enable Vsync (0=none 1=activated)

Tio, hay 32891372189 de post sobre esto… Buscate la vida.

Si eres vago, pon en google eGo. config cod4 y bájala. Es de las mejores que hay y perfecta para jugar esl y cb.

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