Como accedo a AACP (Advanced control panel) de mi server?
Hola, me he alquilado un server y no se como configurar el "advancedacp.cfg" para acceder como admin desde el juego.
Por favor, alguien me lo puede explicar?
Muchas gracias...!
Tienes que solicitar el acceso a la compañía que te lo alquila.
no, si yo tengo acceso al server y a las descargas por FTP. lo que necesito es saber como configurar el advancedacp.cfg para poder acceder a este panel de control como admin a traves del juego
Acceder al panel de control desde el juego? Primera noticia que tengo de que se pueda hacer :S
si. si vas a controles multijugador, hay un espacio para asignar tecla a advanced control panel. pero solo te deja si previamente has colocado tu guid en el archivo de configuracion “advancedacp.cfg que esta alojado en el server.
te pongo aqui abajo el archivo cfg al que me refiero (sin tocar/por defecto) a ver si asi se te ocurre algo 
Editado: // Activate or deactivate the Advanced ACP
// 0 = Disabled (default), 1 = Enabled (use custom gametypes and maps), 2 = Enabled (use current map rotation for gametypes and maps)
set scr_aacp_enable “0”
// The easiest way to get a player’s GUID is to enable the AACP, enter any fake value
// in scr_aacp_guids_access_1 and try to call the AACP once connected to the server. The game will show a message saying that the player
// doesn’t have access to the AACP via certain GUID number.
// GUIDs from players with their respective access.
// Format is “guid=access,access;guid=access;guid=access”. Multiple lines are allowed in case the value goes over 1024 characters.
// The access codes assigned to each GUID are determined by the access codes defined below
set scr_aacp_guids_access_1 “0dfa9ed2d7787c86de9598b781e9efc4=maps,players,rulesets,admin;…”
// GUIDs entered in this variable will be protected against any AACP action as they won’t even disaply in the list of users.
// Format is “guid;guid;guid;…”
// set scr_aacp_protected_guids “12345678;…”
// Maps to be displayed in the list of maps inside the AACP. Multiple lines are allowed in case the value goes over 1024 characters.
// When custom maps are entered in the list the mod will try to use the “human name” if defined in variable scr_custom_map_names.
// Format is “mp_mapname1;mp_mapname2;…”
// Default value is all the stock maps.
set scr_aacp_maps_1 “mp_convoy;mp_backlot;mp_bloc;mp_bog;mp_broadcast;mp_carentan;mp_countdown;mp_crash;mp_creek;mp_crossfire;mp_citystreets;mp_farm;mp_killhouse;mp_overgrown;mp_pipeline;mp_shipment;mp_showdown;mp_strike;mp_cargoship;mp_crash_snow;mp_vacant”
// Human readable names for Custom Maps. Multiple lines are allowed in case the value goes over 1024 characters.
//set scr_custom_map_names_1 “mp_tchernobyl=Tchernobyl;mp_vukovar=Vukovar;mp_yard=Yard;mp_aerodrome=Aerodrome;mp_pow_rld=Pow_rld;mp_ksfact=Ksfact;mp_stream=Stream;mp_oldschool=Oldschool;mp_docks=docks;mp_dust=dust;mp_doneck=doneck;mp_kamakura=kamakura”
// Gametypes to be displayed in the list of gametypes inside the AACP.
// Format is “gametype1;gametype2;…”
// Default value is all the gametypes supported by the game.
set scr_aacp_gametypes “ass;ctf;dom;dm;sab;sd;war”
// Rulesets to be displayed in the list of rulesets inside the AACP.
// Format is “ruleset1;ruleset2;…”
// Default value is the OpenWarfare pub rulesets.
// set scr_aacp_rulesets “pub_softcore_all;pub_hardcore_all;pub_tactical_all;pub_softcore_pistols;pub_hardcore_pistols;pub_tactical_pistols;pub_softcore_shotguns;pub_hardcore_shotguns;pub_tactical_shotguns;pub_softcore_snipers;pub_hardcore_snipers;pub_tactical_snipers;match_softcore_all;match_hardcore_all;match_tactical_all;match_softcore_pistols;match_hardcore_pistols;match_tactical_pistols;match_softcore_shotguns;match_hardcore_shotguns;match_tactical_shotguns;match_softcore_snipers;match_hardcore_snipers;match_tactical_snipers”
// Custom messages to be sent to the player. Multiple lines are allowed in case the value goes over 1024 characters.
// Format is “AACP Message;Message displayed to the player when selected”
// set scr_aacp_custom_reason_1 “Admin Punish;^1You have been punished by the server admin!”
//**************************
// ACTIONS ACCESS CODES
//**************************
// By default actions are grouped into certain categories but any value can be
// assigned to them to create a more granulated access control.
//**************************
// Default value: “maps”
set scr_aacp_load_map_access_code “maps”
set scr_aacp_end_map_access_code “maps”
set scr_aacp_next_map_access_code “maps”
set scr_aacp_restart_map_access_code “maps”
set scr_aacp_fast_restart_map_access_code “maps”
// Default value: “rulesets”
set scr_aacp_load_ruleset_access_code “rulesets”
// Default value: “players”
set scr_aacp_returnspawn_player_access_code “players”
set scr_aacp_pointout_player_access_code “players”
set scr_aacp_shock_player_access_code “players”
set scr_aacp_switch_spectator_player_access_code “players”
set scr_aacp_switch_team_player_access_code “players”
set scr_aacp_explode_player_access_code “players”
set scr_aacp_kill_player_access_code “players”
// Default value: “admin”
set scr_aacp_redirect_player_access_code “admin”
set scr_aacp_kick_player_access_code “admin”
set scr_aacp_ban_player_access_code “admin”
//**************************
// AUXILIARY VARIABLES FOR ACTIONS
//**************************
// 1-5 before kicking the player. Shock and explode are considered warnings.
// Disabled when set to 0 (default).
// set scr_aacp_max_warnings “0”
// Time to shock the player in seconds: 1-20. Default is 10.
// set scr_aacp_shock_time “10”
// Disable the player’s weapons when shocked
// 0 = Disabled (default), 1 = Enable
// set scr_aacp_shock_disables_weapons “0”
// Show the welcome screen (needs to be active) to the player when switched t
Pues un poquito de traducción con eso, y listo. Que esto es para algún mod, vaya…
set scr_aacp_enable “1” para habilitarlo, modifica ese valor.
Para darte acceso, busca la linea:
**set scr_aacp_guids_access_1 **
Y la dejas así:
set scr_aacp_guids_access_1 “TU_GUID=maps,players,rulesets,admin;…”
Donde pone TU_GUID has de poner tu guid completa, y después del signo “igual”, =, pones todas las variables que quieras permitirte controlar; maps, players, rulesets, admin… y las que sean.
Siiiiiii…! Joe tio muchas gracias..! Lo traduje con el google pero no lo traducía bien debido a que tiene muchas abrebiaturas.
Te lo agradezco un montón compañero.
Si, es el mod OpenWarfare2 pero le estoy cambiando algunas texturas y sonidos. Bueno… realmente estoy aprendiendo a hacerlo. 
Un saludo…!
Editado: Ah…! Por cierto, como te recompenso?
Es que soy nuevo aqui y no se como se hace 
Call of Duty 4: Modern Warfare
Pues un poquito de traducción con eso, y listo. Que esto es para algún mod, vaya…
set scr_aacp_enable “1” para habilitarlo, modifica ese valor.
Para darte acceso, busca la linea:
**set scr_aacp_guids_access_1 **
Y la dejas así:
Donde pone TU_GUID has de poner tu guid completa, y después del signo “igual”, =, pones todas las variables que quieras permitirte controlar; maps, players, rulesets, admin… y las que sean.